
Ooro Munroe (also known as Storm) was born to control the weather, and if you learn it well, you will know everyone in the game how the wind blows.
How should the storm play?
The storm can easily dominate games, as long as you have a great goal. In addition, she is a great team player who provides the most support from any of the pilots. With the ability to increase the speed of movement or damage to her close colleagues, which ultimately requires attention, high and second damage, she has everything that the sword player needs to earn a place in a team (even in a crowded, triple -triggered intermediary squad).

Because the storm professor with “weather control” and deals with damage to the enemies close when they are activated, The storm should generally play closer to its team than Iron man or The human flame. This is true double when you are against divers like Mana spiderSince the use of Goddess Boost can track fast -moving characters like him, black pads, and more. This means that the storm can help defend strategic players while dealing with the damage of enemy fighters.

When it is time to use Ultimate, targeting the back line of the enemy and trying to eliminate strategies and gasoline. You have a time when the storm screams, “Fear of the anger of the goddess! In general, the good idea is to start the back of the team and work on your way forward, and follow the low health goals to end it. Defense if you put a good time, so you will definitely get the value of your money.
To work on your goal, go to practice and go to the shooting range. hiring Cloak To run on “random”, “very fast”, at a “medium -term” distance, then shoot during flying and weaving near the activation stations. Do this at 60 seconds for five minutes to include before playing and you will notice a big difference.
What are the capabilities of the storm?

- Ultimate Hurricane: The very strong final capacity that brings the storm to the ground, causing a hurricane that can go to it. The goal of sponge enemies such as strategists and gasoline will fall quickly.
- Wind blade (basic attack): A high -speed shell with a very specific stroke box, so you will need to be accurate to make the most of it. Wonderful to fight from the air to the air, which makes the storm very able to remove the iron man and the human flame from a distance, in addition to taking out the foundations of the foundations.
- Weather control: Switch between two negative amateurs of the storm and close allies. Tornado gives a bonus of movement speed (used to run to the target point) and gives Thunder a batch of damage (mainly used at any time you do not need additional speed).
- Promotion of the goddess: Take the current active ability to control, activate and enhance weather. The “Tornado” allies enhances the enhancement of movement and slows off enemies. Thunder promotion gives allies a batch of damage and strikes close enemies, and they deal with additional damage.
- Bolt Rush: Secondary attack of the storm. Unleashed HitsCan installation with slight wind animation. Use it slowly to complete your damage.
- TEAM-UP Ultimate: The final duration is doubled with a shift to a fiery storm. Use when you have to kill as many people as possible in the enemy team. Strong, definitely, but I don’t think it is more than two intimats strong, so I highly recommend using Torch and Storm’s Eltimates separately to win more battles or deny the region for a longer period.
It is normal for your enemies to fear you, and now you know all this. Now go to your games and show her that lightning can hit more than twice.