
Since revealing, hell is for us something of a mystery. As RPG Action, which participates in investigations, such as the detectives in a painful, painful world full of strange monsters to explore, it is a kind of game that the players are interested in meeting with its strange and unconventional terms. For its developers, Hell Is Us also represents a game that dates back to the contemporary trends of the games that puts its story and playing in an elegant package and instead he trusts players to collect what is going on in the damaged land of guidance, and how to escape from it.
After playing several hours of the opening of hell, with some crawling in the middle of the match, I came out with a clearer idea about the new developer again in the footnote in the adventure game that drives the players to mind the fine details of the world and maintain balance during some severe clashes. So far, hell is a game is a game that makes drawing in a familiar but very strange world.
Hell is the United States taking place in the alternative nineties, where the imaginary European country is in a war in the civil war in the wake of the events of a supernatural incursion known as the “catastrophe”. The role of Remy, a peace guard from the United Nations and former resident of Heida, is being held by a mysterious organization in the wake of his mission in Hadi to find his parents. With the pressure on the organization and its leader on Remy, he must remember the fateful decisions he made with the remaining factions and how he was also fighting creatures that seem to be known as Hollow Walkers.
The main conspiracy of hell is that we reminded us of a mixture between death and prince of Persia: the sands of time, which focuses on immersing players in a world that takes a sudden turn and from the stranger and the hero of the novel that apparently reliable, narrates his interpretation of events. Hell is completely committed to the task of placing a dark place and being strange in a strange land, as he feels knowledge of its back lines and small cities that cling to the survival, but she feels very strange with the climb of pedestrians and hollow gates that turned the European countryside into a foreign view.
What immediately attracted me to hell is her unusual approach to telling stories and immersing players in her strange world. The feeling of ambiguity is clear in hell is us, and I was constantly walking to areas with strange monsters or strange homosexuals that caught my attention. She took particular the ordeal of the remaining characters, who fought to bear in her extended reserves that she holds with adhesive tape and decreasing hope. This story greatly forms you in the end of the narration and playing while exploring the different open areas filled with their mysteries and attention points.
What I found is more interesting, and what I think will have to control it, how hell takes a largely not directed approach to collecting Intel and hacking to complete the tasks without mini maps or road points to help you in your journey. The adventure game in the nineties of the last century places responsibility for players to listen to the details raised by the remaining characters in the well -organized INTEL talks from the character Datapad of Remy. It is the type of game that requires a certain level of attention, otherwise you can find yourself walking long to see where you go after that.
OUTER WILDS is a special example that inspired the Dev team for its approach to a largely unrelated adventure game that is gradually expanding in its scope with the use of more players their increasing knowledge. Speaking with creative director Jonathan Jacques Jacques Pelite, the approach that Dave followed with hell is everything that revolves around confidence in the players by discovering mystery and embracing the systematic approach to the campaign to advance.
“In the beginning, we really wanted to go to complete militants with this game, such as players who will have a small notebook and a pen to write notes, because this is the place from which we came when we played games in our youth, but what inspired us is the general fatigue that we felt with this new contemporary era, such as games that should not face any big problem in order not to reach the players because you have to reach every type of player.”
Hell is equal parts of the investigation game and RPG Action, and there is a sudden amount of fighting to interact with you while you are on the closed road. On the surface, we have hell is a confrontation like lives – and certainly it has some of these elements under the cap – but it is going in a direction with the progress of fighting and more power about managing your balance and choosing the best moments to strike enemies that can easily bring you out. Some of my favorite moments using my powered weapons came to rid some of the hidden damage while sending them on a drone to amaze other enemies in the wings.
The hollow infantry in hell is some of the most unique and worrying video game enemies that I have long seen. It is very aggressive and can come in large numbers. However, things become more worrying as soon as the energy -powered infantry facing the enemies who were giving angels from the neon genesis evangelion. Once these enemies appear, you will have to switch down quickly before you can finish the main walk.
It is very similar to the game Souls, the ability management is very important to survive, and I found myself constantly forced to be decisive to my skills so that I do not overlook myself against ruthless enemies. One of the interesting wrinkles that took time to get used to was the fact that health and endurance is involved in one tape. Although your health is your primary source, the more health you lose in the fighting, the less endurance you will have to fight.
Although you have limited healthy items, the skill of the Levantine pulse is the best way to help you stay in the battle. Like NIOH 1 and 2, stimulating the pulse immediately after seeing a glow about Remy will immediately restore health and endurance based on the attacks she loves. It is a very approach to reward the risk to fight, and depending on the intensity of the fighting, it may be easy to forget to hit the pulse and loss on health. I have found the bonds that were amazing amazingly, however I still feel satisfied with exit as soon as I discovered the best way to remove enemies.
It took most of the time to fight for me, because it is more alive and resources more than Dark Souls or Elden Ring. Some of the battles were so inconceivable that I felt unfairly through the numbers and aggression of pedestrians. However, I managed to gather and rethink my approaches by going to it. According to the creative director, their approach to fighting with a boxing act, which also revolves around tolerance and dealing with decisive strikes when you can.
He said: “This is trying to put our own rotation on fighting the fight from the third person, and we are always inspired by software, but it was important for us to put our role.” “As in real life, you have a large extent only one point, right? Everything is on the ability to endure, and when you get tired and hit, you are fine. When you take these risks to cause damage – this gives us some signing of the game as well.”
I was completely affected by the pictures of the atmosphere of hell is the United States, and it offers a convincing mixture but it is still strange of imagination and science fiction. Along with the other games mentioned, another piece of media that served as a major influence was the genocide of Alex Garland movie for the year 2018, which dealt with an environment that has undergone a fundamental change and violence. It provides such an interesting setting, but sometimes, the traditional and traditional adventure game that we take in taking details and surviving in this world felt very comfortable for its interest.
However, you were a very investor in the strange WEBIED mode designed by Rogue Factor, and has so far been designed by making one of more than 2025 original and creative in the Action-RPG experience. Given that this year witnessed a rise to the Prince of Roguelite’s Equipment, it would be appropriate to succeed in his invention through his new type of his experience in playing roles.